There will be no ads and in-app purchases included with any Apple Arcade titles, so parents can be content that their child wouldn't rack up an astronomical bill with power-ups. Parents can also manage Apple Arcade with the ScreenTime feature and limit for how long their kids game.
The best bit? All the games will utilize a continuity-like feature that will let you switch devices and continue from where you left off. Aside from that feature, Apple Arcade will be completely offline and will let you download all the games on your device so that you can game while being off the grid. Family Sharing of Apple Arcade for up to six people will also be a go. Most Apple Arcade games will support MFI controllers for that laidback and cozy sofa gaming.
Some of the developers and game studios that will be developing exclusive titles for Apple Arcade are Konami, SEGA, Disney Studios, LEGO, Cartoon Network, Devolver Digital, Gallium, Sumo Digital, Klei Studios (Don't Starve, Oxygen Not Included), Finji (Night in the Woods), Annapurna Interactive, Bossa Studios, Giant Squid, Konami, Mistwalker Corporation, Snowman, ustwo games and many, many others. It became quite clear during the keynote that Apple wants to help game developers create games that would otherwise be swamped within the hordes of free-to-play fluff on the App Store. Definitely an empowering move that will hopefully give us exceptional and well-made games made exclusively for mobile. Definitely an A+ selection of content creators, which are more than capable of bringing the next Monument Valley to your iPhone and iPad.
Here are a few of the more intriguing games that will be exclusively hitting Apple Arcade later this year. Sonic Racing, Enter the Construct, and Lego Brawls all look like quite the time-sinkers: